Foxit PDF SDK

foxit.common.fxcrt.Matrix2D 成员列表

成员的完整列表，这些成员属于 foxit.common.fxcrt.Matrix2D,包括所有继承而来的类成员

a | foxit.common.fxcrt.Matrix2D |
b | foxit.common.fxcrt.Matrix2D |
c | foxit.common.fxcrt.Matrix2D |
Concat(float a, float b, float c, float d, float e, float f, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline
Concat(Matrix2D m, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline
ConcatInverse(Matrix2D m, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline
Copy(Matrix2D m) | foxit.common.fxcrt.Matrix2D | inline
d | foxit.common.fxcrt.Matrix2D |
e | foxit.common.fxcrt.Matrix2D |
f | foxit.common.fxcrt.Matrix2D |
GetUnitArea() | foxit.common.fxcrt.Matrix2D | inline
GetUnitRect() | foxit.common.fxcrt.Matrix2D | inline
GetXUnit() | foxit.common.fxcrt.Matrix2D | inline
GetYUnit() | foxit.common.fxcrt.Matrix2D | inline
Is90Rotated() | foxit.common.fxcrt.Matrix2D | inline
IsIdentity() | foxit.common.fxcrt.Matrix2D | inline
IsInvertible() | foxit.common.fxcrt.Matrix2D | inline
IsScaled() | foxit.common.fxcrt.Matrix2D | inline
MatchRect(RectF dest, RectF src) | foxit.common.fxcrt.Matrix2D | inline
Matrix2D() | foxit.common.fxcrt.Matrix2D | inline
Matrix2D(float a1, float b1, float c1, float d1, float e1, float f1) | foxit.common.fxcrt.Matrix2D | inline
Reset() | foxit.common.fxcrt.Matrix2D | inline
Rotate(float fRadian, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline
RotateAt(float fRadian, float x, float y, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline
Scale(float sx, float sy, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline
Set(float a, float b, float c, float d, float e, float f) | foxit.common.fxcrt.Matrix2D | inline
Set(float[] n) | foxit.common.fxcrt.Matrix2D | inline
SetIdentity() | foxit.common.fxcrt.Matrix2D | inline
SetReverse(Matrix2D m) | foxit.common.fxcrt.Matrix2D | inline
Shear(float fAlphaRadian, float fBetaRadian, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline
TransformDistance(float dx, float dy) | foxit.common.fxcrt.Matrix2D | inline
TransformDistance(int dx, int dy) | foxit.common.fxcrt.Matrix2D | inline
TransformDistance(float distance) | foxit.common.fxcrt.Matrix2D | inline
TransformPoint(ref float x, ref float y) | foxit.common.fxcrt.Matrix2D | inline
TransformPoint(ref int x, ref int y) | foxit.common.fxcrt.Matrix2D | inline
TransformRect(RectF rect) | foxit.common.fxcrt.Matrix2D | inline
TransformRect(RectI rect) | foxit.common.fxcrt.Matrix2D | inline
TransformXDistance(float dx) | foxit.common.fxcrt.Matrix2D | inline
TransformXDistance(int dx) | foxit.common.fxcrt.Matrix2D | inline
TransformYDistance(float dy) | foxit.common.fxcrt.Matrix2D | inline
TransformYDistance(int dy) | foxit.common.fxcrt.Matrix2D | inline
Translate(float x, float y, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline
TranslateI(int x, int y, bool bPrepended) | foxit.common.fxcrt.Matrix2D | inline